The director of the new “She-Hulk: Attorney at Law” series fired back at complaints about the computer-generated imagery by blaming society’s tendency to assert ownership of women’s bodies.
The new Marvel Studios series featuring the superhero character She-Hulk garnered an underwhelming response from some viewers after the first trailer dropped months ago.
A second trailer appeared to show improved graphics, but the complaints persisted.
In a virtual panel publicizing the show, the lead actress and the director defended the effects from their critics.
“I do think that we have to like be super conscious of how the work conditions aren’t always optimal and that they’ve made these amazing strides in this industry,” said Tatiana Maslany, the actress portraying She-Hulk.
“I watch it and it doesn’t look like a cutscene from a video game,” she added. “I can see the character’s thoughts. I feel very in awe of what they do.”
The show’s director Kat Coiro was more direct.
“In terms of the CGI being critiqued, I think that has to do with our culture’s belief in its ownership of women’s bodies,” she said.
“I think a lot of the critique comes from feeling like they’re able to tear apart the CGI woman,” Coiro explained. “There’s a lot of talk about her body type, and we based it on Olympian athletes and not bodybuilders. But I think if we had gone the other way, we would be facing the same critique. I think it’s very hard to win when you make women’s bodies.”
She also defended the show against complaints from special effects artists of poor working conditions on Marvel Studios projects.
Coiro has said in other interviews that the series is focused through a “female lens” instead of the traditional “male gaze” that pervades the comic book medium and that “inclusivity” is a big part of the show.
The nine-episode series is scheduled to debut on August 18 on the Disney+ streaming platform.